Lightstreamer Unity Client 2.1.3
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ConnectionInfo.KeepaliveMillis Property

Keepalive time requested for the push connection. After an inactivity of this length on the push connection, a keepalive signal is sent by the Server. If it is 0, the keepalive time is decided by the Server. If it is too small, the Server may use a different keepalive time as well. 

The default setting is 0. 

 

C++
public: __property long KeepaliveMillis;
C#
public long KeepaliveMillis;
Visual Basic
Public Property KeepaliveMillis() As long