The Lightstreamer Blog
Insights and innovations in real-time data streaming.
Lightstreamer and Xamarin – a New version of Our Stock-List Demo
Xamarin, or more precisely Xamarin.Forms, is a cross-platform UI toolkit that allows developers to efficiently create native user interface layouts …
Data Streaming vs. Push Notifications
When dealing with mobile apps, the difference between real-time data streaming and push notifications is not always clear to everybody …
Lightstreamer 7.0 Released
We are delighted to announce that Lightstreamer 7 has been publicly released. You can download it right now from https://www.lightstreamer.com/download/ The …
New watchOS SDK Now Available
If you are one of our customers (and if you are not, what are you waiting for?), you know the …
Cloud License Manager
Starting with Lightstreamer 7, we introduced a new license verification mechanism known as the Cloud License Manager (CLM). With CLM, …
Switching to the New Lightstreamer 7 Editions
For the last few years, Lightstreamer has been organized into four different editions, which got their names from Italian musical …
Mobile Push Notifications with Lightstreamer Server 7.0 and Client SDKs 4.0
With the upcoming release of Lightstreamer 7.0, and its beta 2 already available for you to test, Mobile Push Notifications …
Version 3.0.0 of iOS, macOS and tvOS SDKs Now Out of Beta
After a month of beta testing, we released the final version of our SDKs for iOS, macOS and tvOS version …
New 3.0.0 beta SDKs for iOS, macOS and tvOS
We have recently released a new version of the SDKs for iOS, macOS and tvOS: 3.0.0 beta. This version introduces …
Welcome, Kotlin!
Google recently made Kotlin an official application development language for Android. We are very excited to announce that the new …
What’s New With Lightstreamer 6.1
We are very excited to announce general availability of Lightstreamer Server 6.1, which includes many new features and improvements. Lightstreamer …
One More Step Towards Swift Developers
The Swift language is designed to be as interoperable as possible with Objective-C. This goal is generally fulfilled, but an …